User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 21:05, 23 August 2017 (diff | hist) . . (+19) . . m Particle IoT (→Project Examples)
- 15:01, 4 August 2017 (diff | hist) . . (-19) . . m Pick up a Key, Open a Door (current)
- 15:00, 4 August 2017 (diff | hist) . . (-202) . . Pick up a Key, Open a Door (Undo revision 498 by Andy (talk))
- 14:55, 4 August 2017 (diff | hist) . . (+214) . . m Pick up a Key, Open a Door
- 14:52, 4 August 2017 (diff | hist) . . (+202) . . m Pick up a Key, Open a Door
- 19:23, 3 August 2017 (diff | hist) . . (0) . . File:Player Key Obstacle setup.png (Andy uploaded a new version of File:Player Key Obstacle setup.png) (current)
- 19:00, 3 August 2017 (diff | hist) . . (+175) . . m Pick up a Key, Open a Door
- 18:58, 3 August 2017 (diff | hist) . . (+42) . . m Pick up a Key, Open a Door
- 18:56, 3 August 2017 (diff | hist) . . (+2,187) . . Pick up a Key, Open a Door
- 18:44, 3 August 2017 (diff | hist) . . (0) . . N File:Player Key Obstacle setup.png
- 18:32, 3 August 2017 (diff | hist) . . (+828) . . N Pick up a Key, Open a Door (Created page with "A common game concept is to search for a key of some kind to open some kind of door. For the example below, the player cannot pass through the overgrown vines. Picking up the...")
- 18:11, 3 August 2017 (diff | hist) . . (+166) . . Unity
- 19:44, 29 July 2017 (diff | hist) . . (+77) . . m Player Health Tracking (current)
- 18:57, 28 July 2017 (diff | hist) . . (+1,604) . . N Player Health Tracking (Created page with "Create a scene and call it "game over". Open the File->Build Settings to add that scene to the "scenes in build" list. Now we need to create a variable on our player to keep...")
- 18:46, 28 July 2017 (diff | hist) . . (+127) . . m Unity
- 17:11, 28 July 2017 (diff | hist) . . (+256) . . m AI Ram the Player (current)
- 17:05, 28 July 2017 (diff | hist) . . (-1) . . m AI Ram the Player
- 17:00, 28 July 2017 (diff | hist) . . (+24) . . m AI Navigation (current)
- 16:58, 28 July 2017 (diff | hist) . . (+229) . . m AI Navigation
- 14:44, 28 July 2017 (diff | hist) . . (0) . . m AI Aim and Shoot at a Target (current)
- 14:43, 28 July 2017 (diff | hist) . . (0) . . N File:Turret Setup.png (current)
- 14:43, 28 July 2017 (diff | hist) . . (+6) . . m AI Aim and Shoot at a Target
- 14:40, 28 July 2017 (diff | hist) . . (+1,959) . . N AI Aim and Shoot at a Target (Created page with "This script programs a turret or gun on an AI agent to aim towards a target and shoot when in range. Set up your objects so that the turret's blue Y axis is pointing along th...")
- 14:32, 28 July 2017 (diff | hist) . . (+108) . . m Unity
- 13:05, 28 July 2017 (diff | hist) . . (-51) . . m AI Ram the Player
- 13:04, 28 July 2017 (diff | hist) . . (+779) . . N AI Ram the Player (Created page with "Make sure that the enemies and the player both have Rigidbody and Collider components on them. Add a script "AIEnemyController" to the AI enemy. <syntaxhighlight lang=CSharp>...")
- 12:58, 28 July 2017 (diff | hist) . . (-19) . . m Unity
- 12:56, 28 July 2017 (diff | hist) . . (+122) . . m Unity
- 12:51, 28 July 2017 (diff | hist) . . (+97) . . m Creating a 2D Platformer Game (current)
- 13:58, 27 July 2017 (diff | hist) . . (0) . . N File:2D Standard Assets.png (current)
- 13:57, 27 July 2017 (diff | hist) . . (+148) . . N Creating a 2D Platformer Game (Created page with " Import the Unity 2D standard assets File:2D_Standard_Assets.png Video tutorial: https://www.youtube.com/watch?v=UbPiCgCkHTE&feature=youtu.be")
- 13:55, 27 July 2017 (diff | hist) . . (+113) . . m Unity
- 13:00, 25 July 2017 (diff | hist) . . (+9) . . m Firing the Projectile (current)
- 12:58, 25 July 2017 (diff | hist) . . (+112) . . m Unity
- 05:32, 24 July 2017 (diff | hist) . . (+3) . . m Firing the Projectile
- 05:31, 24 July 2017 (diff | hist) . . (+51) . . m Firing the Projectile
- 04:39, 24 July 2017 (diff | hist) . . (+313) . . m Firing the Projectile
- 04:18, 24 July 2017 (diff | hist) . . (+437) . . m Firing the Projectile
- 04:08, 24 July 2017 (diff | hist) . . (+281) . . m Firing the Projectile
- 04:07, 24 July 2017 (diff | hist) . . (+34) . . m AI Navigation
- 04:06, 24 July 2017 (diff | hist) . . (0) . . N File:ShootReferences.png (current)
- 04:05, 24 July 2017 (diff | hist) . . (+934) . . m Firing the Projectile
- 03:59, 24 July 2017 (diff | hist) . . (0) . . N File:ProjectilePrefab.png (current)
- 03:59, 24 July 2017 (diff | hist) . . (+219) . . m Firing the Projectile
- 03:54, 24 July 2017 (diff | hist) . . (0) . . N File:BarrelEnd.png (current)
- 03:53, 24 July 2017 (diff | hist) . . (+487) . . N Firing the Projectile (Created page with "Add your launcher 3D object (gun / wand / etc) as a child of your FirstPersonCharacter. Add another child object (Create Empty Child) to the tip of the launcher and name it "B...")
- 03:48, 24 July 2017 (diff | hist) . . (+130) . . N Firing Projectiles (Created page with "== Firing the Projectile == Set up your prefab objects for the launcher and the projectile, plus code to fire the projectile.") (current)
- 03:47, 24 July 2017 (diff | hist) . . (+86) . . m Unity
- 03:03, 24 July 2017 (diff | hist) . . (+1) . . m Export from TinkerCad into Unity (current)
- 03:02, 24 July 2017 (diff | hist) . . (0) . . N File:Unity Rocket Size.png (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)